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[@Main]
#IF
#ACT
OpenBigDialogBox
#say
\
<自古玛法大陆.纷争不断.征战不休.各种神兵利器.早已不见中影.留下的只有传说/SCOLOR=69>\
<但部分神兵在世中出现.而它的主人.不是万人敬仰.千古传颂的英雄.就是逆天而行.人人畏惧的魔头/SCOLOR=254>\
< ╔═/SCOLOR=253><至尊聖饰/SCOLOR=250><═══════════════════════════╗/SCOLOR=253> \
< ║/SCOLOR=253> <至尊の魔神盔/@FoundryItem_至尊の魔神盔> <至尊の魔神令/@FoundryItem_至尊の魔神令> <至尊の魔神链/@FoundryItem_至尊の魔神链> <║/SCOLOR=253> \
< ║/SCOLOR=253> <至尊の魔神镯/@FoundryItem_至尊の魔神镯> <至尊の魔神戒/@FoundryItem_至尊の魔神戒> <至尊の玉玺/@FoundryItem_至尊の玉玺> <║/SCOLOR=253>\\
\
\
\
< ╚════════════════════════════════╝/SCOLOR=253> \
< ╔═/SCOLOR=241><至尊聖器/SCOLOR=70><═══════════════════════════╗/SCOLOR=241> \
< ║/SCOLOR=241> <至尊---> <至尊の魔神刃/@FoundryItem_至尊の魔神刃> <魔神---> <至尊の魔神铠/@FoundryItem_至尊の魔神铠> <至尊の魔神袍/@FoundryItem_至尊の魔神袍> < ║/SCOLOR=241>\
< ║/SCOLOR=241> <║/SCOLOR=241>\
< ╚════════════════════════════════╝/SCOLOR=241> \
< ╔═/SCOLOR=249><至尊の魔神觉醒/SCOLOR=56><════════════════════════╗/SCOLOR=249> \
< ║/SCOLOR=249> <至尊の魔神靴/@FoundryItem_至尊の魔神靴> <至尊の魔神带/@FoundryItem_至尊の魔神带> <至尊の[玉佩]/@FoundryItem_至尊の[玉佩]> <║/SCOLOR=249>\
< ║ 诸神杀佛:/SCOLOR=250> <至尊魔神超级属性> <║/SCOLOR=249>\
< ║ 至尊传说:/SCOLOR=250> <佩戴修炼倚天辟地> <║/SCOLOR=249>\
< ╚════════════════════════════════╝/SCOLOR=249> \
\
[@FoundryItem_]
#IF
CheckFoundryItem %FoundryItem
#ACT
GiveFoundryItem %FoundryItem
SENDMSG 0 【血祭公告】:玩家<$USERNAME>血祭了<%Item>.大家恭喜他!
SendCenterMsg 0 245 【血祭公告】:玩家[%s]血祭了<%Item>.大家恭喜他!... 1 10
#ELSEACT
;SendMsg 5 缺少合成物品<%Item>
ShowFoundryItem %FoundryItem
[@FoundryFail]
#ACT
SendMsg 5 合成 <%Item> 失败!
[@ShowItem_]
<$ShowItem> |
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